The world map went thru a few iterations, the world in Quest Runner at first was one connected in a way that if you ran thru all the levels you would eventually circle back around at where you started.
The Prototype version of the map reflected how the all the levels would be connected and loop around.
Here the visuals have been improved, but something still didn't quite work with the map. In the end we decided to go with a different layout for it, which I post more about later.
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