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Here is an early example of the 2D, 3D parallax scrolling effect we have on most of the levels in Quest Runner, the Pokke Mines shows off the effect particularly well.
Many of the levels feature multiple levels of parallax scrolling and/or a SNES era Mode 7 like effects on the background.
Grif here is one of the mercenaries you can hire in the game, a level 15 Merc his shotgun is pretty powerful and it helps him keep his distance from enemies.
http://questrunner.bandcamp.com/
Check a preview of the Soundtrack which will be free to download once the Game is Completed.
The world map went thru a few iterations, the world in Quest Runner at first was one connected in a way that if you ran thru all the levels you would eventually circle back around at where you started.
We've been updating some of the old art with new fancy more stylized artwork. While working on the game I made over 75 characters during the course of development, my drawings and style got better as time went by.
So I decided to make improvments to older characters to match some of the better style of the latest characters.
We pay homage to some of our favorite games in many places in Quest Runner, The Legend of Zelda being one of our favorites.
There are several places in the game where we use Zelda references wonder if players can find them all?
A small section of one of the many levels in quest runner, feature smooth parallax scrolling with a subtle 3D effect when playing on the devices.
We are going to make a couple of Soundtrack EP's free to Download, this is a preview of the cover for the first one.